Mercurial > yakumo_izuru > aya
comparison vendor/github.com/alecthomas/chroma/v2/colour.go @ 66:787b5ee0289d draft
Use vendored modules
Signed-off-by: Izuru Yakumo <yakumo.izuru@chaotic.ninja>
author | yakumo.izuru |
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date | Sun, 23 Jul 2023 13:18:53 +0000 |
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65:6d985efa0f7a | 66:787b5ee0289d |
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1 package chroma | |
2 | |
3 import ( | |
4 "fmt" | |
5 "math" | |
6 "strconv" | |
7 "strings" | |
8 ) | |
9 | |
10 // ANSI2RGB maps ANSI colour names, as supported by Chroma, to hex RGB values. | |
11 var ANSI2RGB = map[string]string{ | |
12 "#ansiblack": "000000", | |
13 "#ansidarkred": "7f0000", | |
14 "#ansidarkgreen": "007f00", | |
15 "#ansibrown": "7f7fe0", | |
16 "#ansidarkblue": "00007f", | |
17 "#ansipurple": "7f007f", | |
18 "#ansiteal": "007f7f", | |
19 "#ansilightgray": "e5e5e5", | |
20 // Normal | |
21 "#ansidarkgray": "555555", | |
22 "#ansired": "ff0000", | |
23 "#ansigreen": "00ff00", | |
24 "#ansiyellow": "ffff00", | |
25 "#ansiblue": "0000ff", | |
26 "#ansifuchsia": "ff00ff", | |
27 "#ansiturquoise": "00ffff", | |
28 "#ansiwhite": "ffffff", | |
29 | |
30 // Aliases without the "ansi" prefix, because...why? | |
31 "#black": "000000", | |
32 "#darkred": "7f0000", | |
33 "#darkgreen": "007f00", | |
34 "#brown": "7f7fe0", | |
35 "#darkblue": "00007f", | |
36 "#purple": "7f007f", | |
37 "#teal": "007f7f", | |
38 "#lightgray": "e5e5e5", | |
39 // Normal | |
40 "#darkgray": "555555", | |
41 "#red": "ff0000", | |
42 "#green": "00ff00", | |
43 "#yellow": "ffff00", | |
44 "#blue": "0000ff", | |
45 "#fuchsia": "ff00ff", | |
46 "#turquoise": "00ffff", | |
47 "#white": "ffffff", | |
48 } | |
49 | |
50 // Colour represents an RGB colour. | |
51 type Colour int32 | |
52 | |
53 // NewColour creates a Colour directly from RGB values. | |
54 func NewColour(r, g, b uint8) Colour { | |
55 return ParseColour(fmt.Sprintf("%02x%02x%02x", r, g, b)) | |
56 } | |
57 | |
58 // Distance between this colour and another. | |
59 // | |
60 // This uses the approach described here (https://www.compuphase.com/cmetric.htm). | |
61 // This is not as accurate as LAB, et. al. but is *vastly* simpler and sufficient for our needs. | |
62 func (c Colour) Distance(e2 Colour) float64 { | |
63 ar, ag, ab := int64(c.Red()), int64(c.Green()), int64(c.Blue()) | |
64 br, bg, bb := int64(e2.Red()), int64(e2.Green()), int64(e2.Blue()) | |
65 rmean := (ar + br) / 2 | |
66 r := ar - br | |
67 g := ag - bg | |
68 b := ab - bb | |
69 return math.Sqrt(float64((((512 + rmean) * r * r) >> 8) + 4*g*g + (((767 - rmean) * b * b) >> 8))) | |
70 } | |
71 | |
72 // Brighten returns a copy of this colour with its brightness adjusted. | |
73 // | |
74 // If factor is negative, the colour is darkened. | |
75 // | |
76 // Uses approach described here (http://www.pvladov.com/2012/09/make-color-lighter-or-darker.html). | |
77 func (c Colour) Brighten(factor float64) Colour { | |
78 r := float64(c.Red()) | |
79 g := float64(c.Green()) | |
80 b := float64(c.Blue()) | |
81 | |
82 if factor < 0 { | |
83 factor++ | |
84 r *= factor | |
85 g *= factor | |
86 b *= factor | |
87 } else { | |
88 r = (255-r)*factor + r | |
89 g = (255-g)*factor + g | |
90 b = (255-b)*factor + b | |
91 } | |
92 return NewColour(uint8(r), uint8(g), uint8(b)) | |
93 } | |
94 | |
95 // BrightenOrDarken brightens a colour if it is < 0.5 brightness or darkens if > 0.5 brightness. | |
96 func (c Colour) BrightenOrDarken(factor float64) Colour { | |
97 if c.Brightness() < 0.5 { | |
98 return c.Brighten(factor) | |
99 } | |
100 return c.Brighten(-factor) | |
101 } | |
102 | |
103 // ClampBrightness returns a copy of this colour with its brightness adjusted such that | |
104 // it falls within the range [min, max] (or very close to it due to rounding errors). | |
105 // The supplied values use the same [0.0, 1.0] range as Brightness. | |
106 func (c Colour) ClampBrightness(min, max float64) Colour { | |
107 if !c.IsSet() { | |
108 return c | |
109 } | |
110 | |
111 min = math.Max(min, 0) | |
112 max = math.Min(max, 1) | |
113 current := c.Brightness() | |
114 target := math.Min(math.Max(current, min), max) | |
115 if current == target { | |
116 return c | |
117 } | |
118 | |
119 r := float64(c.Red()) | |
120 g := float64(c.Green()) | |
121 b := float64(c.Blue()) | |
122 rgb := r + g + b | |
123 if target > current { | |
124 // Solve for x: target == ((255-r)*x + r + (255-g)*x + g + (255-b)*x + b) / 255 / 3 | |
125 return c.Brighten((target*255*3 - rgb) / (255*3 - rgb)) | |
126 } | |
127 // Solve for x: target == (r*(x+1) + g*(x+1) + b*(x+1)) / 255 / 3 | |
128 return c.Brighten((target*255*3)/rgb - 1) | |
129 } | |
130 | |
131 // Brightness of the colour (roughly) in the range 0.0 to 1.0. | |
132 func (c Colour) Brightness() float64 { | |
133 return (float64(c.Red()) + float64(c.Green()) + float64(c.Blue())) / 255.0 / 3.0 | |
134 } | |
135 | |
136 // ParseColour in the forms #rgb, #rrggbb, #ansi<colour>, or #<colour>. | |
137 // Will return an "unset" colour if invalid. | |
138 func ParseColour(colour string) Colour { | |
139 colour = normaliseColour(colour) | |
140 n, err := strconv.ParseUint(colour, 16, 32) | |
141 if err != nil { | |
142 return 0 | |
143 } | |
144 return Colour(n + 1) | |
145 } | |
146 | |
147 // MustParseColour is like ParseColour except it panics if the colour is invalid. | |
148 // | |
149 // Will panic if colour is in an invalid format. | |
150 func MustParseColour(colour string) Colour { | |
151 parsed := ParseColour(colour) | |
152 if !parsed.IsSet() { | |
153 panic(fmt.Errorf("invalid colour %q", colour)) | |
154 } | |
155 return parsed | |
156 } | |
157 | |
158 // IsSet returns true if the colour is set. | |
159 func (c Colour) IsSet() bool { return c != 0 } | |
160 | |
161 func (c Colour) String() string { return fmt.Sprintf("#%06x", int(c-1)) } | |
162 func (c Colour) GoString() string { return fmt.Sprintf("Colour(0x%06x)", int(c-1)) } | |
163 | |
164 // Red component of colour. | |
165 func (c Colour) Red() uint8 { return uint8(((c - 1) >> 16) & 0xff) } | |
166 | |
167 // Green component of colour. | |
168 func (c Colour) Green() uint8 { return uint8(((c - 1) >> 8) & 0xff) } | |
169 | |
170 // Blue component of colour. | |
171 func (c Colour) Blue() uint8 { return uint8((c - 1) & 0xff) } | |
172 | |
173 // Colours is an orderable set of colours. | |
174 type Colours []Colour | |
175 | |
176 func (c Colours) Len() int { return len(c) } | |
177 func (c Colours) Swap(i, j int) { c[i], c[j] = c[j], c[i] } | |
178 func (c Colours) Less(i, j int) bool { return c[i] < c[j] } | |
179 | |
180 // Convert colours to #rrggbb. | |
181 func normaliseColour(colour string) string { | |
182 if ansi, ok := ANSI2RGB[colour]; ok { | |
183 return ansi | |
184 } | |
185 if strings.HasPrefix(colour, "#") { | |
186 colour = colour[1:] | |
187 if len(colour) == 3 { | |
188 return colour[0:1] + colour[0:1] + colour[1:2] + colour[1:2] + colour[2:3] + colour[2:3] | |
189 } | |
190 } | |
191 return colour | |
192 } |